It’s not what you say, it’s how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose.
Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what’s on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.
For this project, I primarily served the role of Narrative Designer/Writer. I created the characters and their background, documentation around story and world building, and wrote in-game dialogue for all the conversations.
Official Selection at PixelPop Festival 2019
Official Selection at Bit Bash 2019
Participant in the NYU Game Center Incubator Program
Honorable Mention for Best Student Game at the Independent Games Festival Awards 2019
Official Selection at the Different Games Festival 2018
Press Kit available here.